Hello and welcome to the official rules document for the Ocarina of Time Randomizer Multiworld Tournament Season 6, organized by ACreativeUsername, Alaszun, Fenhl, and Hamsda.
Ruleset
This tournament will take place under the (new) Standard racing ruleset.
Fair Play Agreement
By joining this tournament, teams accept the terms of the Fair Play Agreement (FPA), a system that can be invoked in the event of technical issues. If playing on BizHawk, it is a strong, strong suggestion to make sure you enable backup saves as documented here.
Multiworld Plugins
Teams are required to use the official Mido's House Multiworld rooms created for each seed, which will be available as soon as the seed is posted (or, for asyncs, requested). Players must sign into their Mido's House accounts in the multiworld app's Settings screen, after which the tournament rooms will appear at the top of the room list.
Using bizhawk-co-op (also known as Multiworld 1.0) is not allowed.
Currently supported platforms are BizHawk and Project64. In the event that more ways to play multiworld become available during this tournament, such as a release of “Multiworld 2.0” or support for more platforms, the tournament organizers will decide whether to allow them on a case-by-case basis. Until an announcement is made, these are not allowed.
Tournament Conduct Rules
All players are expected to adhere to standards of good conduct and sportsmanship. Players or teams that are found violating this standard may be removed from the tournament. If a player is removed from a team for misconduct, that team may find a replacement player for the remainder of the tournament, although this is subject to approval by administrators.
Prohibited actions include, but are not limited to:
- Threatening to pick specific settings unless the other team adheres to specific demands, including specific race dates/times or settings
- Threatening to drop from the race or tournament in an attempt to coerce players, organizers, or volunteers
Forfeits are considered final. If a team forfeits because the opposing team finishes but the results are found to be non-binding (e.g., without video recordings), the forfeit holds and a rematch is not owed to the team that forfeited.
The tournament admins reserve the right to use their best judgment when dealing with anything that comes up. This could include overturning match results, expulsion from the tournament, or other rulings.
The tournament admins reserve the right to make any minor changes to these rules that are deemed in the best interest of the tournament.
Infractions
The tournament will use the infraction system. We define the following additional infractions:
- FPA error (e.g. longer than allowed or not all players paused): no infraction, the time is simply not subtracted from your total time
- Not using the tournament multiworld room provided by Mido: minor infraction (except in case of technical issues preventing the room being used; teams must notify organizers if this is the case)
- Not advancing the settings draft within 24 hours: minor infraction (though this is only an upper bound and we may take action even if a team stays within this limit depending on the situation)
- Threatening to pick specific settings unless the other team adheres to specific demands, including specific race dates/times or settings: major infraction
- Threatening to drop from the race or tournament in an attempt to coerce players, organizers, or volunteers: major infraction
The minor infractions do not carry over to non-multiworld events. The major infractions will be reported to the race mods who may take further action at their discretion.
We reserve the option to issue infractions for anything unforeseen.
Tournament Format
All teams are required to play a single asynchronous seed with the default race settings to participate. This seed can be requested on the “My Status” tab after entering the event. The results of this seed will be used to seed the Swiss matchups and the settings draft. The deadline for finishing the qualifier async is Tuesday, April 7, 2026, 16:00 UTC (18:00 CEST, 12PM EDT). In the event that an odd number of teams is qualified at the time of the deadline, one additional team may qualify within 24 hours. Streaming the qualifier async is allowed as long as it's marked clearly.
The tournament itself will begin with a series of best-of-1 Swiss rounds seeded based on the qualifier results. It is expected to require 6 rounds, although this may change depending on the number of teams in the tournament. Each round will last two weeks.
After all Swiss rounds are done, there will be an additional async as a tiebreaker. The top 8 teams will advance to a single elimination bracket to crown the champions. The quarterfinals will be a single race each, while semifinals and finals will be best-of-3 matches.
In the event that teams do not schedule in time, tournament organizers will use their discretion to determine the correct outcome based on the failures to schedule. In unusual circumstances, the schedule may be adjusted on short notice at the discretion of tournament organizers.
Match Format
Each match will consist of a 3v3 Multiworld where both sides compete to see which team will have all three of its members beat the game with the lowest average time of finish:
- In a Triforce Hunt seed, timing for an individual player ends on the first completely black frame after that player has obtained the last required piece. (Due to how Triforce Hunt works in multiworld, all players on a team will normally have the same finish time, but if a player savescums a Triforce piece they found, they can have a lower Triforce count than their teammates.)
- In all other seeds, timing for an individual player ends on the first frame of the cutscene that plays upon killing Ganon.
Players are allowed to kill Ganon (or collect their final Triforce piece) to stop their timer and then reset their game, allowing them to continue collecting items for their team if necessary.
If any player on the team forfeits (or does not finish within the 24-hour time limit), it counts as a forfeit for the entire team.
Seed Settings
All tournament matches will be played on version 9.0.25 of the randomizer. Organizers may change this version between rounds at their discretion.
The default settings for each race will be the same as last season. For players familiar with the Standard Tournament Season 9 settings, the differences are:
- Player Count: 3
- Rainbow Bridge: 6 Medallions
- Forest: Open
- Starting Age: Adult
- Shuffle Dungeon Entrances: Off
- Spawn Positions: Vanilla
- Shopsanity: 4 Items per Shop
- Tokensanity: Dungeons Only
- Scrub Shuffle: On (Affordable)
- Adult Trade Quest: Claim Check Only
- Maps and Compasses Give Information: Compass gives reward info
- Excluded Locations: Added Kak 40/50 Gold Skulltula Reward
- Logic Tricks: Enabled Pass Through Visible One-Way Collisions
- Starting Inventory:
- Removed Deku Shield
- Removed randomized major item
- Added Farores Wind
- Added Lens of Truth
- Added rupees
- Scarecrow Behavior: Free
- Ruto Already at F1: On
- Fast Shadow Boat: On
- Hint Distribution: MW Season 5
- Misc. Hints:
- Replaced 30/40/50 GS with 20/30 GS instead
- Added Frogs Ocarina Game
- Added Dampé Diary (Hookshot)
- Pot, Crate, & Beehive Appearance Matches Contents: Texture (Match Content)
- Key Appearance Matches Dungeon: On
You can use the “Practice” menu at the top of this page to load these settings.
However, in every race several of the settings may be modified by the teams. During Swiss, the team that placed higher in the qualifier async gets to pick who starts the procedure. For the first game of a top 8 match, this choice is made by the team with the higher seed in the bracket, and for subsequent games of a match, by the team that lost the previous game. Ties are broken by coin flip. The draft itself follows this pattern:
- Ban
- Ban
- Pick
- 2x Pick
- Pick
- Ban
- Ban
- Pick
- Pick
A ban allows a team to lock in a setting of their choice to the default. A pick allows a team to change a setting or lock it to the default as well. This drafting procedure takes place in the scheduling thread for the match and must be completed at least 30 minutes before the scheduled starting time so the seed can be rolled, though teams are encouraged to complete it as soon as possible to allow practicing the selected settings.
The following settings can be modified. The first option is the default, and options marked as opt-in are only available if both teams have opted into allowing them when entering the tournament.
- Ganon BK:
- 6 Meds
- 3 Stones
- 24/28 Triforce Hunt
- Rainbow Bridge:
- 6 Meds
- 7 Rewards
- Vanilla
- Ganon's Trials:
- 0
- 2
- Boss Keys:
- All keys shuffled inside their own dungeons (standard)
- Regional
- Vanilla
- Small Keys:
- All keys shuffled inside their own dungeons (standard)
- Regional with small keyrings
- Vanilla
- Deku Tree:
- Open
- Closed
- Zora's Fountain:
- Default behavior (Closed)
- Always open
- Master Quest Dungeon Count
- 0
- 12 (opt-in)
- Starting Age/Randomize Overworld Spawns:
- Adult/Off
- Random/On
- Shuffle Dungeon Entrances:
- Off
- On (not including Ganon's Castle)
- Shuffle Boss Entrances:
- Off
- Full
- Shuffle Overworld Entrances:
- Off
- On (opt-in)
- Warp Song Destinations:
- Vanilla
- Shuffled
- Owl drops and Gerudo Valley river exit:
- Vanilla
- Shuffled (opt-in)
- Chu bag and drops:
- Off
- On
- Shuffle songs:
- Song locations
- Anywhere (opt-in)
- Shopsanity:
- 4 Items per Shop + Random Prices
- Off
- Tokensanity:
- Dungeons only
- Off
- All (opt-in)
- Scrub Shuffle:
- On (Affordable)
- Off
- Shuffle freestanding rupees & hearts
- Off
- Overworld (opt-in)
- Dungeons (opt-in)
- All (opt-in)
- Shuffle pots
- Off
- Overworld (opt-in)
- Dungeons (opt-in)
- All (opt-in)
- Shuffle crates
- Off
- Overworld (opt-in)
- Dungeons (opt-in)
- All (opt-in)
- Cow Shuffle:
- Off
- On
- Gerudo Card shuffled:
- Off
- On
- Frog shuffle:
- Off
- On
- Shuffle silver rupees
- Vanilla
- Pouches, regional (opt-in)
- Pouches, anywhere (opt-in)
- Chest Appearance Matches Contents:
- Both Size and Texture
- Off
- Hint type:
- Path
- WOTH
- Item pool:
- Balanced
- Plentiful (opt-in)
- Scarce (opt-in)
- Minimal (opt-in)
Hint Distribution
Because of the somewhat unique settings of multiworld, there will be a custom hint distribution for this tournament. With 40 hint stones, the hint distribution will be as follows, with each hint having one duplicated hint:
- 7 Path/WOTH hints:
- No dungeon limit
- Zelda's Lullaby, keyrings, or boss keys are never directly hinted
- “One Hint per Goal” is enabled
- 0 Foolish hints
- 3–6 “Always” Hints (Settings Dependent):
- active Trials (if enabled)
- Song from Ocarina of Time
- Sheik in Kakariko
- Deku Theater Skull Mask
- DMC Deku Scrub (if Scrubsanity enabled)
- Link's house cow (if Cowsanity enabled)
The remainder of the hints will be filled out with selections from the “Sometimes” hint pool for a total of 20 paired hints. Always and Sometimes hints are upgraded to Dual hints where available.
The following locations are added to the Sometimes hint pool (if dungeon tokens are shuffled):
- Deku Tree GS Basement Back Room
- Water Temple GS River
- Spirit Temple GS Hall After Sun Block Room
The following Sometimes hints have been removed:
- Sheik in Crater
- Song from Royal Familys Tomb
- Sheik in Forest
- Sheik at Temple
- Sheik at Colossus
- Graveyard Royal Familys Tomb Chest
- Ganons Castle Shadow Trial Golden Gauntlets Chest
Restreams
If you are interested in restreaming one or more races of our tournament, please contact an organizer. We will invite you to a channel for organizing restreams.
When being restreamed, teams that indicated that they use Mido's House Multiworld must use the provided official multiworld rooms.
Please also see the guidelines for restreaming races and the guidelines for being restreamed.